Posts about Mad Monks of Kwantoom written by Dyson Logos. Mad Monks of Kwantoom [Kabuki Kaiser] on *FREE* shipping on qualifying offers. Random DM-less solo campaign generator, DM’s aid, and. I have Black Hack and Labyrinth Lord, bith of which are recommended to play it, but I’m not a big fan of OSR styled classes. Are there other.

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Since I already covered the mechanics and design-paradigms of GM-less playing in my review of aforementioned book, I am not going to bore myself or you by just repeating the same information with filed off serial numbers.

Suffice to say, it works, from an engine stand-point, and admirably so.


That being said, the Ruins-book did suffer from a lack of distinct identity, details and usefulness beyond its procedurally-generated dungeon-aspirations.

I honestly did not expect this book to go to such lengths to change that. Mad Monks of Kwantoom does sport, again, like ruins, a single page of background, but proceeds to provide a potential for adaptation to a more Western medieval environment.

As before, we assume Labyrinth Lord as the default rules-set — but this is where the similarities frankly end.

You see, this book, beyond its solo-play options, also doubles as basically a massive Monkz Adventures-style sourcebook for LL. This includes no less than 5 races: Bungayas, Kappas, Kitsunes, Tanukis and Tengus are covered — all with proper ability score modifications, minimum scores, level caps — the old-school gaming staples you expect.

Dragonsfoot • View topic – [LL/AEC] Mad Monks of Kwantoom (OA)

This would also be a good place to note that, yes, the red annotations are back — however, this time around, they actually are genuinely funny in many instances, providing a tongue-in-cheek commentary that made me smile time and again. Balance-wise, I have no complaints regarding the respective races and how they are presented. A total of no less than 7 variant classes can be found oof the book as well. The variant monk provided clocks in with Str 12, Dex 15 and Wis 15 as requirement, and Wis as prime requisite.

They get d4 HD and have kwantoim maximum kwantokm of When fighting without weaponry, they choose one of 8 martial styles, kad modifies abilities, damage and AC. And yes, standard monk is still possible. All in all, the variant monk is a potent class as far as LL is concerned, but sports a surprising survivability and is fun and more precise than what I expected.

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I really like the fact that it sports some player agenda. Fakirs would be ascetic monks who get limited cleric spellcasting at higher levels, as well o gaining control over weight etc. Kabukis are…well kabuki-ish monk performers. Advice on increasing the power of monks, if desired, is btw.

We also get notes on multiclassing as well as a brief FAQ ma these new rules-components. You see, the city of Kwantoom is actually much better in differentiating its sections — it is not abstract to the same point: You choose a district, check for encounters and events, check search chances for shops, availability, recruiting and then rinse and repeat, as required.

The replayability is not simply based on generic set-pieces, there is simply more soul here. And mac, we get a full-color map of the city. The scope is also different: There simply is much, much more going on per district. This goes to the point where, honestly, this makes for a great setting supplement for dressing in Oriental Adventures-style settings. Similarly, returning for leveling also includes notes on purchasing houses, etc. In fact, this unique and intriguing component of the pdf, the honestly interesting quality of a sourcebook, also extends to the magic items.

For example, there are 4 unique crickets. There also are 6 different magical fortune cookies.

OSR News and Reviews: Mad Monks of Kwantoom Review

Magic masks and puppets…so yeah, this is amazing. Now, it should also be noted that the book introduces lucky charms — no less than of them.

They have a break condition, and when a character violates it, they cease to function. Monkks, they can take a multitude of shapes — a table of 25 entries, with sub-entries, ensures that lucky charms will remain unique and engaging.

However, there are two crucial differences that adds an impressive amount of unique character to the dungeon as you generate it. The first of these would be the massive Wah Tung Match Co. The aforementioned company created cult classic, colorful renditions of monsters and characters on their matchboxes — no less than 48 unique creatures are provided for select pictures taken from kwwntoom, all sporting pf detailed background information. The section on personal goals monjs characters has been greatly expanded, kwanoom we once more get a table f quirks and former backgrounds.


There is more that sets this apart from its predecessor, namely the fact that we actually do get a secrets-chapter. This chapter provides some really cool components, and builds on the gloriously weird angle some of the entries sport. Editing and formatting are very good — apart from a few minor hiccups, I noticed no serious glitches, with rules-integrity being surprisingly concise for the amount of content provided. The full-color cartograhy of Kwantoom is nice and the use of the Wah Tun matchbox pictures for monsters is genius and flavorful.

The pdf comes with nested bookmarks, though they could be a bit more detailed. Beyond that, the book actually manages to excel at being an amazing GM toolkit for old-school Oriental Adventures as well. This book is just that and works surprisingly well on many levels: The variant monks and races should work sans snafus in all LL-campaigns; the monsters are unique and the magic items creative.

The tables and dungeon-generation aspects can be used by a GM mknks random dressing kwantooj loot and the secret-section basically provides set-piece encounters. Kwantoom as a city is also interesting — in spite of mostly existing in tables and stuff that happens.

In short, no matter how you look at this book, it delivers.

It also manages to secure its own flavor and identity, which is another big plus. This is kad inspiring book well worth the asking price. You can find the print version here on Lulu! More articles you may enjoy: Clockwork Wonders of Brandlehill. Chronicle of the Gatekeepers Campaign Serial: Medium, Spiritualist and Psychic Feat Horror Feats A – B. Horror Feats E – I.

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